If I play the project, the camera now moves to follow the path. In the HUD I’ll change the Speed to Ease Both. Then I’ll use the Onscreen control to set the ending framing. I’ll trim the Move behavior to end a little after the WriteOn behavior and then press Shift O to move the playhead to the Out point of the behavior. To animate the camera, from the Behaviors shortcut menu I’ll choose Basic Motion > Move. I’ll use the Camera controls at the top right of the Viewer to Pan and Dolly the camera to my desired starting framing. To add a camera move that follow the path, I’ll first add a camera by clicking the camera icon on the toolbar, and then click Switch to 3D. If I play the project, the dots now animate on along the path. I’ll move the playhead to 00:03:00 and press O to trim the behavior. To animate the dots onto the map, I’ll use the Behaviors shortcut menu and select Shape > Write On. And I’ll adjust the Width and Spacing as needed. Then I’ll open the Brush Profile gradient and move the white opacity tag over to make the dabs have a welldefined edge. In the Shape Inspector, in the Style tab, I’ll change the brush type to airbrush, then increase the spacing to reveal the individual dabs. I’ll press Return, then in the HUD, turn off the Fill and adjust the Outline Color and Width. Next, I want to indicate a path of travel so I’ll select the Bezier shape tool and click on the map to add control points at each city. I’ll start by scaling it up and rotating it. ![]() ![]() Here we in Motion, where I’ve imported a map graphic. Welcom to Motion Magic where you’ll learn visual effects and motion graphics in under 5 minutes. In this episode, I’ll show you how to create this animated map effect.
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